3D Level V1
Version_1_Ventura_Emanuel
Plays-testers: Kenji Vue, Daniel Lee, Weillin Tang, Lenard
Mechanics implemented in the level.
Initially, I believe that the player should understand the central mechanics of the level. Therefore, I introduced
them with a simple riddle, which requires the player to change the gem to get the entryway opened. Later, the
player is introduced to the chompers, which are not very challenging to overcome. However, it informs the
player that they are not alone in this level. Then, there is parkour that the player needs to navigate. By utilizing
their persistence and knowledge, they can reach their required objective.
What went Right?
During the testing phase, the play testers immediately highlighted the importance of introducing the player to
the basics, also known as a tutorial, before moving on to more complex tasks such as navigating through
obstacles to unlock doors and complete the level.
What went Wrong?
Unfortunately, the file had some missing components which made it impossible for the play testers to play the
full version of the first level. This issue occurred during the export of the file, and as a result, the play testers
were unable to fully experience the level.
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