3D Level V1

Version_1_Ventura_Emanuel

Plays-testers: Kenji Vue, Daniel Lee, Weillin Tang, Lenard 

Mechanics implemented in the level. 

Initially, I believe that the player should understand the central mechanics of the level. Therefore, I introduced them with a simple riddle, which requires the player to change the gem to get the entryway opened. Later, the player is introduced to the chompers, which are not very challenging to overcome. However, it informs the player that they are not alone in this level. Then, there is parkour that the player needs to navigate. By utilizing their persistence and knowledge, they can reach their required objective.

What went Right? 

During the testing phase, the play testers immediately highlighted the importance of introducing the player to the basics, also known as a tutorial, before moving on to more complex tasks such as navigating through obstacles to unlock doors and complete the level.

What went Wrong? 

Unfortunately, the file had some missing components which made it impossible for the play testers to play the full version of the first level. This issue occurred during the export of the file, and as a result, the play testers were unable to fully experience the level.

Improvements 
Next time, I need to ensure that I stay on top of my work and complete the level so that players can access the full version and provide their feedback. By doing this, I will be able to understand the perspective of someone who is playing the game for the first time.

Challenges in the Level 
As the player enters the level, they are presented with challenges to unlock doors, avoid acidic pools, and defeat monsters as they progress through. The level incorporates the idea of parkour, which requires the player to bypass obstacles in order to activate crystals that unlock doors.

Comments

Popular Posts