3D Level V_2
Version_2_Ventura_Emanuel Mechanics implemented in the level. Initially, the player should already understand the central mechanics of the level. Therefore, I introduced them to a much larger range of puzzles, requiring the player to change the gem to open the entryway. The player is introduced to more chompers and spitters, which are relatively easy to overcome. However, it informs the player that they are not alone in this level and that in this level 2 there are many more monsters than the last version. Then, there is parkour that the player needs to navigate. By utilizing their persistence and knowledge, they can reach their required objective. What went Right? During the testing phase, the playtesters immediately highlighted the importance of introducing the player to the basics, also known as a tutorial, before moving on to more complex tasks such as navigating through obstacles to unlock doors and complete the level. But with this new version of the game, even though it wasn